Seaside Summer
This environment was built for a client who needed multiple biomes (grasslands, bushes, sandy transition, and beach) in a single level.
We started by building the landscape in World Creator. Then defined different landscape layers and color-coded them. Finally, exported the height map and splatmaps for each landscape layer and fed them to the landscape and the landscape material.
Landscape Generation: World Creator
Landscape Material: Unreal Sensei
Landscape and Road Textures: Quixel
Water: Waterline Pro
Sky and Weather: Ultra Dynamic Sky
Foliage: MW Dune Desert Biome and MW Shrubs & Bushes Biome
Foliage Distribution Method: Landscape Grass